Server
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Whitelist queue
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Site applications and Bedrock players who tried to connect, in one list. Approving whitelists them and creates their account; Bedrock names are tinted.
Add someone manually
Creates a site account and whitelists them. Email is optional. With one, the setup link is mailed; without, it appears here.
Bedrock player
Separate because a gamertag has no Mojang account: it is looked
up through GeyserMC and whitelisted by Floodgate UUID. Spaces are allowed and
become underscores in game, behind a . prefix.
Hidden players
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Hide a player from the tab list, the web map and their join/leave messages. They stay fully visible in the world — this only removes them from the lists, for someone who wants to keep a low profile.
Nation blacklist
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Bar a player from the nation system entirely — they can't use
/nation and can't turn nation claims on for the map. Existing memberships are left
alone; they simply can't interact.
Warnings
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3 active warnings (within 90 days) auto-issues a 6-hour temp ban and opens a case automatically, just like a normal ban. Warnings keep accumulating.
Player requests
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Issue a standing request with a deadline (e.g. return stolen items). It shows on the player's profile and turns overdue in red when the time is up.
Test rota
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People here are never offered side-quest tests. Whitelist, rank and site access are unaffected.
Hardcore — no lockout
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These players still lose the run when they die in hardcore, but are never kicked or banned for 24 hours. Meant for streaming. Takes effect immediately. No restart needed.
Registered users
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Roles can be changed here. Deeper actions (password resets, removals, cases) live in Settings on the main site.
Muted from site chat
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Stops someone talking to the world from the website. It does not touch their in-game chat, their whitelist or their rank.
Staff commands
What each rank can actually run in game, taken from the live permission groups. Everything here is in addition to the normal player commands on the main site.
- /kick player [reason]Remove someone from the server. They can rejoin.
- /tpTeleport yourself, or another player.
- /seehomes playerSee where someone has set their homes.
- /prism lookupSearch the block and container history. Who placed, broke or took what, and when.
- /prism nearEverything that happened around you recently.
- /prism wand inspectGive yourself the inspect wand, then hit a block to read its history.
- /prism preview rollbackShow what a rollback would undo, without touching the world.
- /prism preview restoreThe same, for a restore.
Ripple Watch can preview a rollback but not apply one. That split is deliberate — look first, ask a Lilypad Guard to pull the trigger.
- /ban player reasonBan an account. This opens a case on the site automatically, and the player can appeal there.
- /pardon playerLift a ban.
- /banlistWho is currently banned.
- /invsee playerOpen someone's inventory.
- /endersee playerOpen someone's ender chest.
- /vanishGo invisible to players.
/vanish-listshows who else is hidden. - /prism rollbackActually undo what a lookup found. Preview it first.
- /prism restorePut back something a rollback removed.
- /prism drain water|lavaClear a flood in a radius around you.
- /prism extinguishPut out fire in a radius around you.
- /endlock statusWhether the End is open or locked.
- /endlock lock|unlockClose or open the End for everyone.
- /admindelhome player nameDelete someone else's home.
- /setmaxhome player nChange how many homes someone may have.
- //wand //set //copy //paste //undoWorldEdit (FastAsyncWorldEdit), Lilypad Guard and up. Async, so big edits won’t tank TPS — but editing into ungenerated terrain still forces chunk-gen; ask to pre-gen first. Prism does not log WorldEdit edits, so a rollback cannot undo one —
//undois the net, it keeps 7 days and survives logging out.//regen, scripting and theanvilcommands are blocked on purpose: those delete region files outright, which//undodoes not cover. - /railkeeper listEvery cargo minecart currently holding chunks loaded, with where it is, how many chunks and how long it has been travelling. This is the only way to see them — a cart sitting inside another cart’s window keeps moving without being tracked itself, so watching whether a cart moves tells you nothing.
- /railkeeper stop allRelease them. Use it if a cart gets stuck circling a powered loop, which holds its chunks indefinitely by design. Also takes an id prefix from
listto release just one. - /railkeeper statusTotals plus the live settings: window size, which cart types qualify, the idle release, the 64-cart cap and the cruise speed. Cruise is what keeps a loaded cargo cart at 10 blocks a second: vanilla drags a container cart harder the more it carries, so a full chest cart stops after about 25 blocks and no server setting can change that — the plugin restores the speed each tick instead. It never pushes a cart below 1 block a second, so parked carts stay parked, and never pushes one that is off the rails.
/railkeeper reloadre-readsplugins/RailKeeper/config.ymlwithout interrupting anything.
Never run /endlock on its own. With no
subcommand it does not print help — it toggles the lock. That has
opened the End by accident twice. Always give it
status, lock or unlock.
- *The owner group holds the wildcard, so every command on the server is available whether or not it is listed here.
- This panelWhitelist queue, manual accounts, roles, the test rota, hardcore exemptions, Bedrock arrivals, site-chat mutes, hidden players, the nation blacklist, warnings and player requests.
- Main siteCases and appeals (ban-cases, request-cases and report-cases), password resets, removing accounts.
- AMP panelLilypad Guards may restart the server but deliberately cannot stop it. A restart will also bring a stopped server back up.
- Warnings panelWarn a player with a reason. 3 active warnings (within 90 days) auto-issues a 6-hour temp ban and opens a case; warnings keep accumulating. To undo one, hit Revoke — you’ll be asked for a reason, recorded with your name on the warning.
- Player requestsAsk a player to do something by a deadline (e.g. return items). It shows on their profile, emails + pings them, and opens a request case. Overdue ones go red; no auto-punishment.
- CasesBan-cases use Pardon / Uphold ban (an upheld ban deletes the account after 2 weeks). Request-cases use Resolve / Dismiss and can never ban or delete — they’re just the player’s channel to explain. Resolving a request closes its case and vice-versa. Both sides can attach image evidence (PNG/JPG/GIF/WEBP, 3 MB).
- ReportsPlayers file reports from the site (the Report button), attaching a screenshot and/or a video-evidence link. Each opens a confidential report-case — only the reporter and staff can see it, and the reported player is never notified. Any staff can open and handle it; use the Claimed by selector to put your name on it so others know you’re on it. A video link shows as a clickable Video evidence line; images render inline. Close with Resolve / Dismiss — report-cases can never ban or delete.
- Chat spam filterThe Moderation plugin rate-limits in-game chat (default 4 msgs / 5s, 1s gap, blocks repeats). Sustained flooding auto-mutes for 60s — logged, and you can lift it early with
/unmute. Staff (ops) are never filtered. Tune or switch it off inplugins/Moderation/config.yml(restart to apply).
Blocked at the door
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SSH login attempts blocked by fail2ban. Lilypad Guards and up — this is the machine itself, not the server community.
Give an address or a range a name, so you recognise it next
time. A range works too, like 92.110.0.0/16.